Just some things I've been thinking about, add your own: Why does Apple's iTunes for Windows have features the Mac version doesn't (WMA conversion, more burners supported)? Why does Microsoft's Internet Explorer for Mac have a better rendering engine than the Windows version? Why is the standard edition (additional apps like Publisher and Access aren't on Mac) of Office:Mac 2004 better than Office 2003 (it has more features: compatibility reports for older office users, new PowerPoint presenter tools, Entourage instead of Outlook (Entourage is much nicer), the office scrapbook and project center, etc)? How come Microsoft's Virtual PC for Mac (which allows Macs to run Windows, very poorly (though the new Version 7 is supposed to be MUCH faster and will have 3D support)) costs $249 (INCLUDING a full XP Pro license), while buying Windows XP Pro on it's own to run on a real x86 PC costs $299 ? How come the early versions available of the Xbox 2 software development kit hardware are Apple PowerMac G5s (yeah, I know - because the next Xbox uses the same processor as the PowerMac G5) running Windows NT? And when will Windows NT again become a release product for the PowerPC platform - surely this means it's inevitable. Why is Dance Dance Revolution available for the PC when there are no PC dance mats (yeah I know, you use a PS - USB adapter)? Why did the Sasser worm cause damage despite the patch being out in plenty of time to stop it? Why does Secunia hate Apple (by overhyping a security bug no worse than several Windows has had without the excess hype generated)? And why does Konami hate Nintendo? (No DDR for the GameCube ) Why oh why is this industry so confusing?